The purpose of this page is to serve as a general place for people to find the vast majority of features that have been added to Project Epoch along the journey of converting a 3.3.5 Client / Server into the Classic+ project you will be playing. Please be aware that some additional changes may have happened since the last time this was edited. We are not including minor class changes / number changes here simply a listing of all features. Project Epoch has been in development for 2+ years so some minor extras may have slipped through and not be listed below but a best effort has been made.
For a visual overview of the project please visit the Images and Videos pages and please consider reading our News posts for any updated information.
Last edited 05/04/2024
Player
- Max Level 60.
- 61 Talent Points available at maximum level. The additional extra points are distributed across your level range.
- Experience required per level restored to a Vanilla state.
- All Class Abilities and Talents have been first restored to a TBC state and then further modifications from there (see Classes section).
- Death Knights have been removed and will never become available as a playable class.
- Blood Elves have been removed and will never become available as a playable race.
- Draenei have been removed and will never become available as a playable race.
- Chance to Melee and Spell Crit restored to a TBC state.
- Combat Rating formula restored to a TBC state.
- HP and MP Regen formula restored to a TBC state.
- Regen per point of Spirit restored to a TBC state.
- Crit to Dodge multipliers restored to a TBC state.
- Restored Shield Block values to a TBC state.
- Energy based classes now use the TBC energy tick system.
- Removed the low level Mana and Health regen increases from Wrath bringing this back to a TBC state.
- Adjusted the stats per level for all race and class combinations to match TBC.
- The following additional Race & Class combinations have been added with appropriate class quests:
- Undead Paladin.
- Dwarf Shaman.
- Human Hunter.
- Undead Hunter.
- Dwarf Mage.
- Troll Warlock.
- Tauren Priest.
- Gnome Priest.
- Cross Faction Grouping, Chatting and Trading have been enabled. Sharing quests is disabled across faction boundaries.
- New players will be entered into an introductory Guild named the Sprouts. Once you reach level 20 you are automatically removed. This is disabled on beta realms after being tested in Beta 1 successfully.
Modes
- Warmode: Within faction capitals flag yourself for enforced PvP out in the world with a way to revert back to PvE for a scaling fee. PvP kills within the world will have a chance to reward Bloody Coins that can be redeemed for combat items and cosmetics.
- Soul of Iron: Within faction capitals mark yourself for a Season of Mastery influenced hardcore mode with a Title for reaching maximum level without dying. Your character is not deleted on death but you must complete a walk of shame back to a city to be able to use it properly.
- Explorers Contract: The Steamwheedle Cartel are offering 50% reduced experience contracts before level 6 that can not be switched off. You will receive goodies and achievements as you level in this slow and steady manner.
Racials
- Once at level 60 players will have access to the Racial Knowledge feature. This allows you to swap your racials to that of another race after completing lore appropriate quests and with a lengthy cooldown. See the larger racials post for more details.
- As a base racials were restored to function as they do in TBC first.
- With the exception of Cannibalize and Wisp Form (See Later Section) all base racials have been restored to function as they did in The Burning Crusade.
- Variety of Weapon Skill Racials has been expanded to include the following:
- Sword - Reduces your chance to be dodged or parried with Swords and Two-Handed Swords by 1%.
- Mace - Reduces your chance to be dodged or parried with Maces and Two-Handed Maces by 1%.
- Fist - Reduces your chance to be dodged or parried with Fist Weapons by 1%.
- Gun - Your chance to critically hit with Guns is increased by 1%.
- Polearm - Reduces your chance to be dodged or parried with Polearms by 1%.
- Staves - Reduces your chance to be dodged or parried with Staves by 1%.
- Bow - Your chance to critically hit with Bows is increased by 1%.
- Crossbow - Your chance to critically hit with Crossbows is increased by 1%.
- Dagger - Reduces your chance to be dodged or parried with Daggers by 1%.
- Thrown - Your chance to critically hit with Thrown Weapons is increased by 1%.
- Wand - Your chance to critically hit with Wands is increased by 1%.
- These will be distributed to the following Races:
- Orc - Axe, Fist, Polearm.
- Tauren - Gun, Staff, Mace.
- Undead - Sword, Dagger, Wand.
- Troll - Bow, Thrown, Axe.
- Human - Sword, Mace, Wand.
- Dwarf - Gun, Axe, Mace, Fist
- Night Elf - Staff, Bow, Polearm.
- Gnome - Dagger, Sword, Thrown.
- Night Elf: Wisp Form converted to purely visual providing no speed bonus. They have been given a new ability named Touch of Elune.
- Undead: Cannibalize has been reworked to be purely visual providing no bonus. They have been given a new ability Rotten Rations.
- The following new Cosmetic racials have been added:
- Human - Banner of Heritage - Place a Kingdom of Stormwind Banner at your feet lasting for 3 minutes.
- Dwarf - Special Brew - Provide a placeable Keg of Special Ale for your allies to drink from.
- Gnome - Gnomish Innovation - Your flight path routes throughout the world will take on the appearance of a Gnomish Gyrocopter.
- Night Elf - Wisp Form - Take on the visual of a Wisp when you travel while dead.
- Tauren - Tribal Totem - Don a Tauren Tribal Totem on your back for 10 minutes.
- Troll - Bwonsamdi's Judgement - On death there is a chance for the Loa Bwonsamdi to appear and mock your failure.
- Undead - Cannibalize - Appear to consume an Undead or Humanoid. corpse.
- Orc - Lo'Gosh's Guidance - While travelling when dead you will ride an embodiment of Lo'Gosh with his pack.
Custom Classes - Current State
As a base all classes have been restored to use TBC Talents and Abilities, any additional changes labelled below should be viewed with that mindset. Any abilities that would normally come above level 60 in TBC have been added at lower levels to the trainer or class quests.
Druid
- Druid players will now see Feral Attack Power on all weapons starting around level 10. This allows all weapons to provide damage in Cat Form and Bear Form.
- Consumables such as potions can now be used while Shapeshifted.
- Polearms are available to train for Druid players.
- Druid players can now train the spell Revive, which is a simple resurrection ability.
- Wolfshead Helm no longer provides 20 Energy and 5 Rage when entering Cat Form or Bear Form. Furor now provides 60 Energy and 15 Rage, up from 40 Energy and 10 Rage to compensate for this change.
- Gift of the Wild will now apply to your full raid group.
- Moonkin Aura will now apply to your full raid group and has received an effectiveness reduction to compensate, this reduction only applies to other players and not the caster Moonkin.
- Leader of the Pack will now apply to your full raid group and has received an effectiveness reduction to compensate.
- Feral druids can now benefit from on-hit effects on weapons they use.
Warrior
- Battle Shout will now apply to your full raid group.
- Commanding Shout will now apply to your full raid group.
- The positions of Death Wish and Sweeping Strikes have been swapped within the Arms and Fury Talent trees.
- Improved Taunt within the Protection tree has been upgraded to also increase the range of Taunt by 7 yards at Rank 1 and 15 yards at Rank 2.
- The Arms capstone talent has been changed to Bladestorm. This ability currently operates the same as did during Wrath of the Lich King.
- Improved Mortal Strike has been removed, and its effects have been baked into Mortal Strike baseline.
- The previous Arms capstone talent, Endless Rage, is now a 5 point talent that takes the place of Improved Mortal Strike. It increases your rage generated from damage by 5% per rank.
- Slam is now an Arms ability, this has no effect on the ability.
- Improved Slam has been moved to the Arms talent tree, on row 4, next to Impale.
- Improved Execute has been moved to take the place that was left open by Improved Slam, meaning it has moved from row 4 to row 5.
- Devastate now treats a target with a Rogue's Expose Armor as if it was a target with 5 stacks of Sunder Armor, and will not overwrite the effect.
Mage
- New Class Quests are available for learning Ritual of Refreshment and Conjure Water Rank 7.
- Conjure Mana Ruby now has 3 charges to mimic the Burning Crusade rank of mana gem, Mana Emerald.
- Arcane Brilliance now affects the entire raid group.
- Slowfall can now be cast on raid and party members.
- Mages have received a new baseline ability available at level 50, Rune of Power: "Places a Rune of Power on the ground for 30 sec which increases your spell damage by 10% while you stand within 4 yards."
- Empowered Arcane Missiles has been upgraded to have a chance to cast an Arcane Barrage automatically at the end of an Arcane Missiles channel.
- The effect of the Arcane tree Arcane Fortitude talent has been merged with Arcane Mind. In its place you will now find Focus Magic from Wrath of the Lich King: "Increases the target's chance to critically hit with spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self."
- The following talents in the Arcane tree have been updated to function with Arcane Barrage.
- Arcane Subtlety
- Arcane Focus
- Arcane Concentration
- Presence of Mind
- Arcane Instability
- Arcane Power
- Spell Power
- Mind Mastery
- Empowered Arcane Missiles no longer increases the mana cost of Arcane Missiles.
- Empowered Arcane Missiles now provides a 33%/66%/100% chance (based on talent rank) to launch an Arcane Barrage at the end of your Arcane Missiles channel. This Arcane Barrage behaves the same as it did before, consuming your Arcane Blast stacks to deal additional damage.
- Slow can now be cast on creatures that are immune to movement impairing effects. When this happens, slow will only apply the attack speed and casting speed reductions, and Slow will be placed on a 2 minute cooldown. This cooldown does not trigger if you cast Slow on a target that can be affected by movement impairing effects.
Warlock
- Blood Pact will now apply to your full raid group.
- Curse of Elements will now also reduce Nature resistance and increase Nature damage taken.
- Soul Shards now stack to 5.
- Soul Bags have received an on equip bonus similar to a Hunter Quiver that adds a chance for the Warlock to to generate an additional Soul Shard when they acquire one in normal play. Chance is equal to Soul Bag total slot number.
- Demonic Sacrifice within the Demonology tree has been replaced with a custom variant of Demonic Empowerment "Grants the Warlock's summoned demon Empowerment." with the following Empowerments per pet:
- Imp: Sacrifice 30% of your current health to empower your imp, granting all party and raid members health equal to half of what was sacrificed for 10 seconds. After the effect expires, the health is lost.
- Voidwalker: Summon demonic plating onto your voidwalker, increasing its armor by 15% and improving its threat generation by 10%. Lasts 20 seconds.
- Succubus: Your Succubus casts Greater Invisibility, causing it to vanish from sight for 5 seconds and clearing all negative effects from it.
- Felhunter: Sacrifice 10% to 20% of your maximum health to empower your felhunter's Spell Lock ability, reducing its cooldown by 10 seconds for 30 seconds. Must be above 20% health to cast.
- Warlocks have received a new baseline ability available at level 58, Soul Pact: "Enter a pact with a raid or party members soul lasting for 60 sec. If the target dies while under this pact you gain 1 Soul Shard and your Spell Damage is increased by 36 for 10 sec."
- Firestone is now a consumable item that applies a temporary enchantment to your weapon for an hour, granting the same effects it did before. This is soulbound.
- Spellstone is now a consumable item that clears all magic effects on you. This shares a cooldown with Healthstone, but is still soulbound.
- Master Conjuror has been revamped, and now does this:
Reduces the casting time of conjuring stones by 0.5 / 1 sec. Increases the bonus Fire damage from Firestones and the Firestone effect by 15% / 30%. Spellstone now also grants an absorption effect when used. Increases the amount of health you gain from resurrecting via a Soulstone by 10% / 20%, and whenever a party member consumes a Healthstone you heal for 5% / 10% of the amount it healed them for.
2 ranks. - Seed of Corruption now costs 1 Soul Shard.
- Improved Corruption now also gives Seed of Corruption a 15% chance per rank to refund your Soul Shard.
- Empowered Corruption now also increases Seed of Corruption's damage gained from spell damage effects by 6% / 12%/ 18%.
- Nightfall can now proc from Seed of Corruption's damage over time.
- Drain Soul now deals additional damage based on the missing health of the target, up to 30% increased damage at 10% remaining health. Soul Siphon now also affects Drain Soul, however its maximum damage has been lowered to 12% / 24%. This still counts any affliction effects from any warlock, not just your own.
- Drain Soul's mana cost has been split to a per-second cost. For example, Drain Soul Rank 4 has gone from a 290 mana upfront cost to costing 19 mana per second during the channel.
- Summon Felguard has been replaced with a new ability: Demon Portal.
Tears open a portal to the twisting nether for 30 seconds, which periodically releases a demon under your control. These demons do not replace your currently active demon. The final demon summoned by the portal is always a Felguard, which stuns your current target for 4 seconds when it appears. Moving more than 25 yards from the portal causes it to close.
Priest
- With the addition of Tauren Priests the following new ability is available from level 10 and swappable via Racial Knowledge system, Radiance: "Causes the target to emite harmful rays of light, dealing X to Y Holy damage to up to 3 enemies around the target every 2 sec for 16 sec."
- With the addition of Tauren Priests the following new ability is available from level 20 and swappable via Racial Knowledge system, An'she's Protection: "Reduces the chance that attacks and spells against you will be critical hits by 20%. Lasts 15 sec."
- With the addition of Gnome Priests the following new ability is available from level 10 and swappable via Racial Knowledge system, Bedside Manner: "Greatly increases the morale of party members, giving them X mana every 5 sec. Effect lasts 15 sec."
- With the addition of Gnome Priests the following new ability is available from level 20 and swappable via Racial Knowledge system, Medical Practice: "Increases your Spirit by 10% of your Intellect for 20 sec."
- Prayer of Fortitude will now apply to your full raid group.
- Prayer of Shadow Protection will now apply to your full raid group.
- Prayer of Spirit will now apply to your full raid group.
- Somewhere in the world you will find a Tome granting priests the ability to learn Levitate Rank 2 which allows Levitate to be cast on raid and party members.
- All priests have received a new baseline ability available from level 34, Penance: "Launches a volley of holy light at the target, causing 175 to 214 Holy damage to an enemy, or 491 to 550 healing to an ally instantly and every 1 sec for 2 sec.". This ability is inspired by the Wrath of the Lich King with the below key twist.
- Shadowform will now dynamically alter Penance giving it a new Shadow visual alongside flipping the potency of the heal / damage to do reduced healing to allies and increased Shadow damage to enemies bringing it into the Shadow DPS toolkit.
- The following Discipline tree talents have been upgraded to target the Holy variant of Penance:
- Silent Resolve
- Inner Focus
- Force of Will
- The following Holy tree talents have been upgraded to target the Holy variant of Penance:
- Holy Specialization
- The following Shadow tree talents have been upgraded to target the Shadow variant of Penance:
- Blackout
- Shadow Focus
- Shadow Weaving
- Darkness
Paladin
- Undead Paladins have received a new Sunken Temple chain.
- Undead Paladins have custom level 40 and level 60 mounts.
- The following abilities will now apply to your full raid group:
- Devotion Aura
- Retribution Aura
- Concentration Aura
- Crusader Aura
- Sanctity Aura
- Shadow Resistance Aura
- Frost Resistance Aura
- Fire Resistance Aura
- Seal Twisting window increased from 400ms to 500ms.
- Blessing of Sacrifice is now named Hand of Sacrifice and no longer removes other Blessings when applied.
- Blessing of Protection is now named Hand of Protection and no longer removes other Blessings when applied.
- Blessing of Freedom is now named Hand of Freedom and no longer removes other Blessings when applied.
- All paladins have received a new baseline ability available from level 46, Seal of Dedication: "Fills the Paladin with strength of will for 30 sec, causing your auto-attacks to deal an additional 50% of the damage dealt to 1 additional target nearby. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will release a wave of light in front of you, dealing X Holy damage to all targets it hits. 35% of all damage dealt by this wave will also be dealt to you over 6 seconds."
- Paladins no longer have faction based seals. Instead, Paladins now have race based seals that utilize the Racial Knowledge system allowing them to be swapped just like Priest racials.
- Seal of Vengeance is now classed as the Human Racial Seal.
- Seal of Blood has been renamed to Seal of Penitence and is now classed as the Undead Racial Seal.
- Dwarf Paladins have received a new Racial Seal available at level 54, Seal of the Mountain: "Fills the Paladin with the might of thanes, giving your attacks a chance based on weapon speed to gain X Armor and increase the damage of Hammer of Wrath by 3% for 10 seconds. This effect stacks up to 5 times. Unleashing this Seal's energy will expend your stacks of Mountain's Might and cause you to hurl a holy hammer at the ground, dealing X Holy damage per stack to all nearby targets."
- Crusader Strike now deals 75% weapon damage in addition to 40% of your holy spell damage, and it now deals Holy damage instead of Physical damage.
- Seal of Righteousness now also gains 10% of your holy spell damage as additional damage.
Hunter
- Hunter's Mark now displays the total amount of Ranged Attack Power that the aura is currently granting.
- Hunter Pets continue to use the Wrath of the Lich King talent menu, but it has been revamped to bring it closer to the abilities you would have gotten from The Burning Crusade's Pet Training menu.
- Pets no longer gain resistances every level passively. Resistances gained in the Pet Talent Tree have been increased from 30/60/80 to 50/95/140.
- Aspect of the Wild will now apply to your full raid group.
- Ferocious Inspiration will now apply to your full raid group.
- Trueshot Aura will now apply to your full raid group.
- Each Rank of Disengage has been upgraded to alongside the threat reduction, cause the Hunter to leap back with increasing strength and an increased range to 15 yards. Requires you to be both on the ground and in combat.
- Aspect of the Pack has been reworked to be an on use ability with a 5 minute cooldown causing party and raid members within 25 yards to receive 40% increased movement speed for 8 seconds with no daze effect.
- Hunters have received a new Pet Family: Foxes. Foxes can be shy creatures at times, therefor some foxes are Critters instead of Beasts. Critter foxes cannot be tamed. Foxes have a new ability called Agile Reflexes, that increases their dodge chance by 30% and reduces their chance to be hit by ranged attacks by 25% for 10 seconds, on a 2.5 minute cooldown. They are also a Cunning pet type.
- The Hunter questline to obtain Rhok'delar and Lok'delar has received some updates and changes.
- The position of Silencing Shot and Trueshot Aura in the Marksman talent tree have been swapped.
- Moths are now widely available as a pet to tame.
- Wasps can now be found around the world as a new beast that Hunters can tame. They are a Ferocity pet type.
Rogue
- Axes are available to train for Rogue players.
- New Axe Specialization talent has been added to the Combat talent tree, which gives your Axes a chance to apply a bleed to the target, based on a percentage of weapon damage.
- Rogues have received a new baseline ability available at level 42, Redirect: "Transfers any existing combo points to the current enemy target. Requires active combo points."
- Envenom's damage is now calculated based on the amount of damage dealt by the max duration of the Deadly Poison applied to the target.
- Mutilate no longer requires you to be behind the target.
- Vigor's energy increase has been increased from 10 to 20, and it now also increases your energy regeneration by 10%. This means that each energy tick generates 2 additional energy.
- Improved Poisons now also increases the duration of your weapon's poison enchantment by 20% per rank.
- Improved Expose Armor has been moved lower in the Assassination tree, next to Seal Fate.
- A new talent has been added in the location where Improved Expose Armor was, named Poisoned Knife. Poisoned Knife gives your Throw and Deadly Throw a 50% chance (100% at rank 2) to apply your Off-Hand weapon's poison effect, consuming 10 minutes of your current poison to do so.
- Cheat Death now displays its cooldown as a debuff on yourself that can only be seen by the rogue.
- Cheat Death now scales off of Dodge Chance rather than Resilience. The tooltip has been updated to reflect this.
- Cheat Death will now fail to activate if the killing blow was more than double the rogue's maximum health.
Shaman
- The Totem Bar functionality from Wrath of the Lich King has been retained as removing it will cause addon issues. Due to this Shamans will baseline receive the following abilities each with a 3 second cast time:
- Call of the Elements: "Simultaneously places up to 4 totems specified in the Totem Bar."
- Call of the Ancestors: "Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements."
- Call of the Spirits: "Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors."
- Shamans have received a new baseline ability available at level 8 with multiple ranks, Molten Blast: "Hurls a ball of molten lava at the target for X to Y Fire damage and resetting the duration of your active Flame Shock effect."
- The following talents have been updated to function with Molten Blast:
- Convection
- Concussion
- Elemental Focus
- Eye of the Storm
- Elemental Fury
- Elemental Precision
- Elemental Mastery
- Call of Flame: Now also increases the critical strike chance of Molten Blast.
- Lightning Overload has been renamed to Elemental Overload and now impacts Molten Blast.
- Lightning Mastery has been renamed to Fire and Lightning Mastery and now also impacts Molten Blast.
- Bloodlust and Heroism now affect the entire raid group, and they apply a debuff that prevents you from being affected by Bloodlust or Heroism for 10 minutes.
- Unleashed Rage will now apply to your full raid group.
- The following Totems will now apply to your full raid group.
- Wrath of Air
- Strength of Air
- Healing Stream: Capped at 5 targets per pulse.
- Grace of Air
- Fire Resistance
- Frost Resistance
- Nature Resistance
- Totem of Wrath
- Windfury Totem: To compensate for this it has received an effectiveness reduction.
- Dwarf Shamans have received a new Sunken Temple chain.
- Water Shield now has multiple ranks starting at level 28.
- Stormstrike no longer requires dual wielding to use, and now has a different animation when used with a single one-handed weapon or with a two-handed weapon.
- Stormstrike's effect left on the target no longer has 2 charges, and has been changed to increase Nature damage taken from the Shaman by 15% and all Nature damage taken by 5%. This means that the Shaman will no longer have their Stormstrike effect consumed by other players Nature damage, and any player that deals Nature damage gains a 5% benefit from an Enhancement Shaman.
- Dual-Wield Specialization has been renamed to Weapon Specialization and now works regardless of what weapon you are holding.
- Windfury Weapon now has a 36% chance to proc, up from 20%. This does not affect Windfury Totem. For Dual-Wield purposes this is now blizzlike, as Windfury Weapon had a secret increased proc chance when dual-wielding in Burning Crusade. This is an intentional buff to Two-Handed weapons, to bring them closer to the damage of dual-wielding.
- Unleashed Rage can now proc from any critical hits, instead of only physical melee critical hits. It has also been given a 3 second cooldown to prevent noise spam.
- Shaman have received a new ability: Soothe Elemental. This is functionally identical to a Priest's Mind Soothe or a Druid's Soothe Animal, but for elementals. This ability is considered physical so it can work on nature immune elementals.
- Spirit Weapons will no longer reduce your threat when you are wielding a shield. It's tooltip has been updated to reflect this change.
- Rockbiter Weapon now causes your auto attacks with that weapon to generate additional threat.
- Flametongue Weapon and Flametongue Totem now grant spell damage in addition to the chance on hit fire damage.
- Improved Weapon Totems now also improves the spell damage granted by Flametongue Totem.
- Flametongue Totem is now raid-wide.
- Windfury Totem and Flametongue Totem have been improved to target players in a smarter manner. If both totems are active at the same time, Windfury Totem will apply to players with more attack power than spell damage, and Flametongue Totem will apply to players with more spell damage than attack power. We are aware that this might cause Paladins to receive the wrong effect in some situations and we will be monitoring this.
- Fire Nova Totem no longer generates threat immediately when placed.
- Healing Stream Totem (Which was made raid-wide in a previous update, with a 5 player target cap) now targets players based on their health, prioritizing those with less health.
Spells
- Spell casting damage pushback rules restored to a TBC state.
- Various improvements to Root and Fear effects breaking with damage to restore to a TBC state.
- Heal Over Time and Damage Over Time effects can no longer crit.
- Various changes have been made around Aura stacking rules bringing this closer in line to a TBC state. Also impacts Scrolls.
- The following spells are now flagged for World Buff Removal when entering raids, tooltips updated to match:
- Warchief's Blessing.
- Rallying Cry of the Dragon Slayer.
- Spirit of Zandalar.
- Sayge's Dark Fortune of Damage
- Sayge's Dark Fortune of Resistance
- Sayge's Dark Fortune of Armor
- Sayge's Dark Fortune of Intelligence
- Sayge's Dark Fortune of Spirit
- Sayge's Dark Fortune of Stamina
- Sayge's Dark Fortune of Strength
- Sayge's Dark Fortune of Agility
- Mol'dar's Moxie
- Fengus' Ferocity
- Slip'kik's Savvy
- Songflower Serenade
- Soul Revival
- Battle Shout (Fallen Hero of the Horde buff)
- Resist Fire (Blackrock Spire Mind Control Buff)
Instances
Dungeons
- Deadmines Overhaul - The Deadmines has received a ground up remake with new visuals, radically different layout, reworked bosses, new loot and much more.
- Wailing Caverns Overhaul - The Wailing Caverns has received a ground up remake with new visuals, radically different layout, reworked bosses, new loot and much more.
- Scarlet Monestary has received a visual tweak restoring its textures to a WoW Alpha state.
- Dire Maul removed as a dungeon. It will return at a later date in another form.
- Stonetalon Caverns - This dungeon entrance can be found in Stonetalon. This will serve as our first post launch PvE content drop matching Dire Maul in scale.
- Tol Barad - Tol Barad island can be found in the world south of Southshore in Baradin Bay. This will serve as a level 60 max level dungeon available at launch.
- Various other new instance portals can be found in the world hinting at future content.
- Added reworked mechanics and loot for the following dungeons:
- Ragefire Chasm.
- Shadowfang Keep.
- Blackfathom Deeps.
- The Stockade.
- Gnomeregan.
- Razorfen Downs.
- Razorfen Kraul.
- Scarlet Monestary.
- Maraudon.
- Uldaman.
- Zul'Farrak.
Raids
- Tier 2 onwards have been disabled until their appropriate time arrives.
- Onyxia's Lair has received an interior overhaul with expanded rooms to house 2 additional bosses bringing this raid to a 3 Boss Raid total.
- Molten Core will receive all new mechanics and raid loot additions.
World
Locations
- Outland has been removed and the server will never progress to here.
- Northrend has been removed and the server will never progress to here.
- Various minor un-named terrain additions / camps to facilitate custom question.
- Stormwind Harbor has received a visual rework to remove Wrath of the Lich King remnants and new ship building area.
- Orgrimmar has a brand new Zeppelin area within the city walls on the eastern coast.
- The Northrend Zepellin towers outside of Undercity and Orgrimmar have been removed.
- The Scarlet Crusade have begun a mining operation within Tirisfal Glades.
- Stormwind Throne Room restored to Classic state.
- A new Alliance questing subzone is available within the Ironforge Airfield. Initially reachable via Thelsamar.
- Tower of Azora grounds expanded.
- Silithus has been restored to a Patch 1.2 terrain / creatures state including the removal of Cenarion Hold.
- Fleshed out the Northshire Falls area.
- A new Alliance questing subzone is available within the Wetlands named the Upper Marshes.
- The Harborage within the Swamp of Sorrows has been expanded to be a full fledged Alliance town.
- New Feralas Ogre outpost named Gluk's Compound serving new quests.
- Steamwheedle Port has received a radical expansion with new NPC's, Quests and more.
- A new Horde outpost can be found in southern Tanaris named Anje'Watha.
- The Mirage Raceway has been upgraded with new visuals and a player enterable race, compete amongst your fellow players for fun cosmetic rewards! Speak to Peach to begin unlocking your drivers license.
- A new neutral subzone has been added to Arathi Highlands named the Blazing Hills.
- A new neutral Goblin town named Springsocket has opened for business in the Badlands.
- The Shadowforge have begun expanded digging within the Badlands.
- Stonetalon Peak renamed to Stonetalon Grove.
- New Elite questing area named Fort Airheart.
- Thistleshrub Valley in Tanaris has been expanded.
- A new Alliance hub within Desolace named Squigglecord Outpost can now be found.
- Restored Pagle's Landing.
- The Dark Portal has been restored to its original blue demon infested Vanilla state.
- Acherus Hold removed.
- Scarlet Enclave closed.
- New Graveyards have been added in / around custom questing locations / towns.
- Water, Lava and Slime have received a new more modern visual appearance while inkeeping with technologies only available in Vanilla.
- Dalaran bubble restored to its Vanilla state.
- A new outdoor 5 man elite group Ring of Strength can be found within Stranglethorn Vale.
- Manor Mistmantle has received a drastic visual change.
- Durnholde Keep has received a drastic new upgrade with new visuals, layout and upgraded to an elite questing location.
- The entrance to our post launch Stonetalon Caverns dungeon can be found in Stonetalon.
Creatures
- Removed any creature spawns that were added in TBC or later with a handful of exceptions to facilitate custom quests.
- Restored any creatures that were removed in TBC onwards.
- Removed various creatures that came later in Vanillas lifespan until they're needed / their relevant content unlocked.
- Updated the Hostility, Names, Health, Rank, Damage, Level, Aggro Radius and much more for thousands of creatures in the world to match a Vanilla state.
- New Micro World Bosses:
- Silithid Lurker within Tanaris.
- Corrupted Ancient within Ashenvale.
- Volchan within the Burning Steppes has been upgraded to a full fledged World Boss.
- Looting Chests, Mining and Skinning Actions should now cause hostile creatures within 10-15 yards to engage combat.
- Restored Zorbin Fandazzle.
- Arena Team Charter NPC Added.
- Arena Queue Joining NPC Added.
- Hundreds of new NPC's and creatures have been added to the world to support new Quest content.
- Updated the visuals of Cairne Bloodhoof.
- Updated the visuals of Vol'jin.
- Updated the visuals of Nazgrel.
- Azuregos is now roaming Azshara inspecting Elven ruins. He is unattackable.
- New custom voice acting dialogue are interwoven for the following races:
- Human Male.
- Gnome Female.
- Gnome Male.
- Night Elf Male.
- Orc Male.
- Tauren Male.
- Undead Male.
- The following families of beast creatures have been given new abilities to make the world more challenging, to be expanded:
- Boar.
- Bog Beast.
- Cat.
- Plainstrider.
- Spider.
- Wolf.
- New Rare Creatures have been added to the following zones:
- Dun Morogh.
- Elwynn Forest.
- Teldrassil.
- Darkshore.
- Loch Modan.
- Westfall.
- Durotar.
- Mulgore.
- Tirisfal Glades.
- Silverpine Forest.
- The Barrens.
- Redridge Mountains.
- Stonetalon Mountains.
- Ashenvale.
- Duskwood.
- Hillsbrad Foothills.
- Wetlands.
- Thousand Needles.
- Alterac Mountains.
- Arathi Highlands.
- Desolace.
- Stranglethorn Vale.
- Dustwallow Marsh.
- Badlands.
- Swamp of Sorrows.
- Feralas.
- Hinterlands.
- Tanaris.
Transports / Taxis
- Boat / Zeppelin paths restored to their Vanilla routes / durations.
- Thunderbluff -> Orgrimmar Zeppelin removed.
- Orgrimmar Zeppelins redirected to the new in city Zeppelin area.
- New taxi path nodes and routes have been added in the world leading to new custom towns.
- A new cart transportation service is available within 1-20 zones ferrying up to 4 adventurers across the lands at no cost.
Misc
- Time will visually travel faster for all players. A full day / night cycle taking approximately 3 hours. This includes things like night events such as Pyrewood Village activating and much more. We've included new quests associated with night and day only as well as rare spawns and flavour such as more NPC's using torches at night. We call this feature Epoch Time.
Items
- Hundreds of new Armor / Weapon items have been added via custom quests, new dungeon loot and more.
- The stats / effects of more than 15,000 items have been converted to initially match Vanilla 1.12.1 data.
- Any Stat "Rating"s have been removed from items.
- After the above we have converted Stamina to use the TBC weighting meaning any Stamina on items has been increased by 50%.
- Corrected the level of every mount in the game to require level 40 for Apprentice Riding and level 60 for Journeyman Riding.
- All mount speeds now scale by your learned Riding Skill.
- Wolfshead Helm no longer grants 20 Energy when entering cat form and 5 rage when entering bear form. It instead now grants 39 Feral Attack Power.
- Any existing Blizzard items that previously gave + Weapon Skill will be converted to use Expertise, with some items retaining their weapon type requirement.
- Any item that was added in TBC or beyond should no longer drop from chests / creatures.
- Any item that was added in TBC or beyond should no longer be present on vendors.
Professions
Many new profession trainers added throughout the world including a guaranteed gathering trainer for each profession in each secondary town.
It is now possible to fish up a Sea Turtle from fishing pools in the world.
Requirements for various Blizzard Recipes restored to a Vanilla 1.12.1 state.
Reworked TBC profession additions to not use ratings.
Mining nodes have been added to Teldrassil.
Mining nodes require multiple taps to complete as they did in Classic.
Various new recipes have been added for the following professions:
- Alchemy.
- Cooking.
- Engineering.
- Blacksmithing.
- Leatherworking.
- Tailoring.
- Enchanting.
The following professions now have an associated profession bonus to encourage a broad range of profession usage. The following bonuses are BOP and will be rendered inactive if the player drops the related profession:
- Alchemy: Mixology - You receive 100% increased duration and 25% increased effect from elixirs and flasks.
- Blacksmithing: Belt Buckles - Four tiers of attachable belt buckles that permanently increase primary stats.
- Blacksmithing: Repair All - Repair all of your gear to full durability. (4/8hr cd)
- Enchanting: Enchant Ring - Five tiers of ring enchants, further divided into Spell Power, Attack Power, and Stamina enchants.
- Enchanting: Shard Transmutes - All small shards have a transmute to their large variant. (20hr shared cd)
- Herbalism: Natural Talent - Increases your resistance to all schools of magic. Five ranks.
- Herbalism: Lotus Affinity - You sometimes find Black Lotus from high level herbs.
- Leatherworking: Five tiers of temporary armor kits attachable to your bracers, further divided into Spell Power, Attack Power, and Stamina versions.
- Leatherworking: Two tiers of saddles that increase your mounted speed by 3%/5%.
- Mining: Made of Metal - All your hard work spent mining has made you exceptionally tough, increasing your total health. Five ranks.
- Skinning: Beasts of the Wild - Your appreciation for the art of hunting increases your damage done to beasts and dragonkin. Five ranks.
- Tailoring: Five tiers of cloak embroideries, further divided into Spell Power, Attack Power, and Stamina enchants.
- Tailoring: Cloth Scavenging - You sometimes find additional cloth from most creatures.
New profession bags have been added for the following professions:
- Fishing.
- Leatherworking.
- Mining.
PvP
- As the foundation for our PvP changes we strongly recommend reading this News post.
- All Battlegrounds except Warsong Gulch are disabled until the Call to War patch arrives and they can begin unlocking.
- New Battleground - Gillijim's Isle.
Based on Eye of the Storm base gameplay with terrain edits to both give it a Stranglethorn aesthetic as well as tweak key gameplay elements via Line of Sight breaks and more. Available post launch in the Call to War patch.
- Reorganized the Stormwind and Orgrimmar PvP halls, restoring the original appearances of the NPCs and restoring or changing their functionality.
- Wintergrasp details hidden.
- A new weekly quest available at Silverwing Grove or Mor'shan Base Camp to win 3 Warsong Gulch matches. From levels 10-59 this rewards a large amount of experience and 250 reputation, at level 60 it rewards 5 gold and 250 reputation. In future patches this will reward Honor Points as well, and Conquest Points at level 60.
- A new outdoor timed battlefield event to take control of a central tower within Hillsbrad is now available rewarding the winning faction with bonus exp and reputation within the zone and access to exclusive vendors.
Quests
- A majority of quests that were added in TBC or later were removed with a handful of exceptions.
- A large number of quests that originally came later in Vanilla have been brought forward to launch here.
- New Reputations with rewards have been added to the following towns tied to both existing Blizzard quests and Custom quests:
- Auberdine (Alliance).
- Aerie Peak (Alliance).
- The Sepulcher (Horde).
- Revantusk Village (Horde).
- Hundreds of new quests (600+) have been added across the following zones:
- Dun Morogh.
- Elwynn Forest.
- Teldrassil.
- Darkshore.
- Loch Modan.
- Westfall.
- Durotar.
- Mulgore.
- Tirisfal Glades.
- Silverpine Forest.
- The Barrens.
- Redridge Mountains.
- Stonetalon Mountains.
- Ashenvale.
- Duskwood.
- Hillsbrad Foothills.
- Wetlands.
- Thousand Needles.
- Alterac Mountains.
- Arathi Highlands.
- Desolace.
- Stranglethorn Vale.
- Dustwallow Marsh.
- Badlands.
- Swamp of Sorrows.
- Feralas.
- Hinterlands.
- Tanaris.
- Lowered the levels of the following Wetlands quests to better match new intended creature levels.
- Report to Captain Stoutfist.
- War Banners.
- Gujek's Gambit.
- Defeat Gujek.
- Added new quests for unlocking your level 40 mount and Apprentice Riding skill. These will grant you the Mount for free but Riding Skill has a cost.
- A variety of new dungeon quests have been added.
Achievements
- Removed hundreds of Achievements from the game that can't be achieved or aren't relevant to a Vanilla world.
- Restructured the groups within the Achievements pane.
- Various remaining achievements criteria edited to fit a Vanilla world.
- Dungeon achievements now require a full clear of every boss in the dungeon to complete.
Interface
- Replaced the Wrath of the Lich King Character Creation and Login Screens with Vanilla visuals.
- Racial abilities are housed within a new spell book tab.
- Added a global World chat channel.
- Added PvP Shapeshift markers to display when various forms are in use clearly.
- Hit chance now reads: "Improves your chance to hit with melee and ranged attacks by $s1%.".
- Crit chance now reads: "Improves your chance to get a critical strike with melee and ranged attacks by $s1%.".
- Other various tooltips updated to reflect this change, such as Devilsaur Eye and Elixir of the Mongoose.
- The Minimap now displays an approximation of the current "Game Time" and this can also be seen when hovering over the clock.
- The Character Pane has received a functional rewrite to better display TBC appropriate stats and fix various issues with stat modifiers not displaying correctly. This may have impacts for those using certain addons.
- Hid any references to Blood Elves and Draenei in UI.
- All Quest Map Points of Interest have been removed. Read quests.
- Classic loading screens.