Patch 0.19.4

Spells

  • General - Damage over time ticks should no longer trigger a standing state which by proxy interrupted eating / drinking.
  • General - Shadowmeld has been correctly restored to a 10 second cooldown.
  • General - Corrected the spell ranks of the following abilities and assigned them correctly to class skill lines, this fixes various issues such as previous ranks not being correctly removed, scripts not running across multiple ranks, abilities persisting when swapping dual specialisations, abilities displaying in wrong tabs:
    • Druid: Faerie Fire, Faerie Fire (Feral), Improved Mark of the Wild, Prowl, Control of Nature, Frenzied Regeneration, Improved Nature's Grasp, Moonfury, Subtlety, Nature's Focus, Predatory Instincts, Mangle.
    • Hunter: Improved Concussive Shot, Monster Slaying, Trueshot Aura, Improved Wing Clip, Ranged Weapon Specialization, Clever Traps, Humanoid Slaying, Distracting Shot, Disengage, Wing Clip, Improved Hunter's Mark, Improved Arcane Shot, Deflection, Viper Sting, Improved Stings, Concussive Barrage, Trap Mastery, Scatter Shot.
    • Mage: Wand Specialisation, Improved Frost Nova, Improved Fire Blast, Impact, Arcane Focus, Shatter, Ice Shards, Winter's Chill, Magic Absorption, Arcane Potency, Empowered Fireball, Empowered Frostbolt.
    • Paladin: Pursuit of Justice, Improved Holy Shield, Seal of Justice, Fanaticism, Divine Purpose, Improved Sanctity Aura, Combat Expertise, Ardent Defender, Spell Warding, Pure of Heart, Seal of Command, Blessing of Sanctuary, Vindication, Greater Blessing of Light, Blessing of Sacrifice, Seal of Wisdom, Seal of Light, One-Handed Weapon Specialization, Improved Hammer of Justice, Precision, Shield Specialization, Improved Devotion Aura, Redoubt, Improved Retribution Aura, Vengeance, Improved Blessing of Might, Blessing of Light, Turn Undead, Divine Protection, Divine Shield.
    • Priest: Chastise, Enlightenment, Reflective Shield, Misery, Improved Divine Spirit, Shadowguard, Starshards, Feedback, Touch of Weakness, Hex of Weakness, Force of Will, Shadow Focus, Blackout, Silent Resolve, Wand Specialization, Mental Agility, Mind Control, Mind Soothe.
    • Rogue: Kick, Gouge, Expose Armor, Fist Weapon Specialization, Find Weakness, Lightning Reflexes, Deflection, Master of Deception, Camouflage, Opportunity, Deadened Nerves, Improved Ambush, Improved Slice and Dice, Vile Poisons, Anesthetic Poison.
    • Shaman: Shield Specialization, Rockbiter Weapon, Unleashed Rage, Lightning Overload, Call of Thunder, Unrelenting Storm, Windfury Totem, Weapon Mastery, Windwall Totem, Anticipation, Healing Focus, Improved Lightning Shield, Restorative Totems, Grace of Air Totem.
    • Warlock: Devastation, Siphon Life, Conflagrate, Mana Feed, Fel Stamina, Demonic Embrace, Improved Enslave Demon, Aftermath, Curse of Recklessness, Improved Immolate, Suppression, Cataclysm, Drain Mana, Fel Concentration, Improved Lash of Pain, Shadowburn.
    • Warrior: Shield Bash, Victory Rush, Overpower, Sunder Armor, Mocking Blow, Intercept, Hamstring, Two-Handed Weapon Specialization, Booming Voice, Defiance, Rampage, Improved Mortal Strike, Bloodthirst, Pummel, Vitality, Iron Will, Shield Mastery, Mocking Blow, Improved Defensive Stance, Improved Taunt, Improved Rend, Improved Revenge, Improved Disarm, Improved Shield Block.
  • General - Fixed various abilities that should be usable while in varying forms of crowd control such as Will of the Forsaken, Ice Block, Divine Protection, Divine Shield etc.
  • Paladin - Fixed a bug where Improved Holy Shield did not improve Holy Shield.
  • Paladin - Seal of Command R3 and above now correctly have Judgement effects.
  • Paladin - Sanctified Judgement now correctly recovers 80% of the original Seals base mana cost.
  • Paladin - Should no longer sometimes trigger the Wrath Judgements of the Wise.
  • Druid - Feral Faerie Fire no longer stacks with the Druids own normal Faerie Fire.
  • Shaman - Poison Cleansing Totem now correctly does an initial pulse on spawn followed by the periodic pulse 5 seconds later.
  • Warrior - Reworked Rend AP scaling to match the TBC formula.

World

  • Lowered the damage of Tirisfal Farmers to bring in line with other enemies in the area. This is technically a custom change as they are blizzlike stronger.
  • Corrected the name of the Spyro rare in the Wetlands.
  • Master Apothecary Faranell now has the correct gossip text.
  • Steamwheedle Port now features all new music.

Items

  • Ring enchants will no longer occasionally give the error "Must have %s equipped".
  • The Sparkling Scepter wand can now be used at a range.
  • All mounts now require a 3 second cast as they did in Vanilla.

Quests

  • Solarsal Report - Solarsal Report now correctly gives you the report you need at the beginning.
  • Fresh Water Delivery - It is no longer possible to repeatedly use the Cool Sparkling Fresh Water on Race Invigilators.
  • Pillar of Diamond for the quest "Tremors of the Earth" has been moved to a spot players can reach.
  • Deeprun Rat Roundup - Killing a rat no longer counts for the objective. Charming the rats now correctly counts as the objective.
  • Fixed a bug that prevented the quest "Oars O'er the Bay" from being able to be turned in.
  • The peons for Rumbles of the Earth can no longer be spam questioned.

Dungeons

  • The Armor and Health of the Makers Matrix adds in Ulduman has been reduced by 50%.
  • Fixes an issue where players who already completed "Razorfen Downs" could not get the achievement. If you still do not have the achievement completed, please complete the quest "Bring the End" (Horde) / "Bring the Light" (Alliance) and then log off and log back in.
  • Mysterious Tendril's within Glittermurk Mines no longer move when attacking.
  • Reworked the spawns of the 3 rares within Scarlet Monastery Graveyard, allowing Azshir the Sleepless to spawn and correcting an issue that caused Ironspine and Fallen Champion to always spawn.

Misc

  • Implemented a temporary fix that allows "Explore Silithus" to be completed upon entering that zone.
  • For the purposes of item testing Bloody Tokens are now a guaranteed drop and the items available at the Warmode vendors cost 1 token.
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Patch 0.19.5

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Patch 0.19.3