Patch 0.24.0 Release Notes

The below release notes contain a mixture of changes / fixes following beta 2.5 as well as highlighting key new content that may be known but was not within the level 1 - 45 bracket we used for previous betas.

For prior changes from Beta 2.5 please see here.

Key Notes:

  • For the purposes of this beta many end-game recipes, items and reputation vendor contents have been intentionally disabled.
  • There are around 60 known bugs remaining unsquashed from Beta 2.5 focused mostly around classes, if you see an issue you feel you've already reported you are welcome to ignore it or re-report it.

Player

  • The Racial Knowledge system is now available for testing with all relevant quests. Please note, some spell visuals / names may not yet have been updated. Shortened cooldown during beta phase. For those who are unfamiliar, Racial Knowledge is a simple system allowing you, as a player, to uncover how to replicate the Racial abilities from another race across class and faction boundaries, allowing the freedom to tailor your character as you see fit. These are acquired through lore-related quests available exclusively at max level, designed for solo play.
  • Many spells that were originally available > level 60 in TBC have received appropriate nerfs to fit between levels 50 -> 60.
  • Fixed an issue with many AP scalings not applying to spells.
  • Pets should no longer despawn when mounting and should instead enter an inactive state.
  • Crushing Blows should now behave as they did in TBC.
  • Spells should no longer incorrectly trigger the 5 second rule if they have no mana cost.
  • Partial resistances have been changed to be a hybrid between Classic and Wrath of the Lich King. Resistances now work as such:
    • Resistances cap at the original Classic cap of Caster Level * 5, this means the resistance cap at level 60 vs a skull level boss is 315. Every point beyond 315 is the same as being at 315.
    • The resistance points up to the amount equal to 20% of your cap are now slightly more effective. At level 60 vs a skull level boss this is up to 63 resistance. This change is meant to make lower resistance values more appealing, without changing the overall balance of high end resistances. For example, at 25 points of Resistance in Classic at level 60 vs a skull level boss you had an average resist of 5.95%. Now on Epoch that equates to 6.71%.
    • After that 63rd resistance point, it now follows the logic used in Classic for calculating your average resist.
    • Partial resists are dealt in increments of 10%. You can partially resist 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, or 80% of an attack, based on your resistance. 80% was not possible in Wrath of the Lich King due to heavier diminishing returns on the stat, but it is possible here. You will also always partially resist close to your average resist value, which makes resist damage much less RNG than in Classic.
  • Spell ranks obtained from AQ20 and spells / ranks obtained from world drops or specific bosses have been removed from class trainers and verified to exist as drops.
  • The Gnome racial ability Escape Artist now functions properly.
  • All new Race / Class combos added now have blizzlike stats taking into account their racial bases stats and the modifiers applied by class.
  • It is now possible to acquire a Crossbow Specialisation from quests to be found in the world.

Classes - Bug Fixes

The below section solely reports bug fixes made to classes since the end of Beta 2.5.

Druid

  • Faerie Fire now interacts correctly with Stealth and Invisiblity effects.
  • Heart of the Wild now correctly applies its Bear Form and Cat Form effects.
  • Fixed an issue where Celestial Focus was failing to give Starfire a chance to stun the target.

Warrior

  • Fixed an issue with Battle Shout's text.
  • Bloodthirst's heal effect now correctly matches TBC values.
  • The description of "Devastate" now shows the correct values.
  • Deep Wounds now correctly functions the way it did in The Burning Crusade.
  • Fixed an issue where Mace Specialization talent was unable to proc their stun effect.

Warlock

  • Warlock Demons now properly update when the player selects a talent that affects them.
  • Fixed a bug where Shadow Vulnerability could be consumed by any spell school.
  • Fixes an issue where Improved Shadow Bolt would still not proc.
  • Mana Feed now correctly works off of Life Tap.
  • Curse of Doom should now function correctly.

Priest

  • Fixed an issue where Inspiration was granting its Wrath of the Lich King effect upon triggering.

Paladin

  • Implemented Blessing of Light functionality.
  • Paladin Judgement debuffs no longer incorrectly stack.
  • Fixed a typo in the Seal of the Crusader description.
  • Resolved an issue that caused Judgement of Light to heal the paladin when someone attacked the target, instead of healing the attacker.

Hunter

  • Flare now interacts correctly with Stealth and Invisibility effects.
  • Bestial Swiftness now functions as intended.
  • Newly tamed hunter pets and pets pulled from the stable now benefit from player talents properly.
  • Feed Pet now correctly respects range and line of sight requirements This also resolves a bug where Feed Pet could sometimes fail to feed your pet but still consume food.
  • Hunters with the Improved Hunter's Mark talent can now overwrite an already existing Hunter's Mark.
  • Fixed an issue where the Melee Attack Power granted from Improved Hunter's Mark would not apply when first applied.
  • Improved Mend Pet no longer spams the Dispel animation when your pet has nothing to dispel.

Rogue

  • Find Weakness now correctly only procs from Combo Point spenders.
  • Fixed an issue where Mace Specialization talent was unable to proc their stun effect.
  • Cheat Death has now been fully implemented.

Shaman

  • Windfury Totem and Flametongue Totem now apply their effect immediately when placed, as intended.
  • Fixed an issue where effects refreshed by Molten Blast were losing their damage over time.
  • Call of the Elements, Ancestors, and Spirits now clarify that they can be casted while moving.

Custom Classes - Current State

The below section is intended to list every custom class change made up to now on Project Epoch, including the new functionality within Beta 3. As a reminder, this should be viewed from the lense of us having first restored classes to a TBC 2.4.3 state.

Druid

  • Druid players will now see Feral Attack Power on all weapons starting around level 10. This allows all weapons to provide damage in Cat Form and Bear Form.
  • Consumables such as potions can now be used while Shapeshifted.
  • Polearms are available to train for Druid players.
  • Druid players can now train the spell Revive, which is a simple resurrection ability.
  • Wolfshead Helm no longer provides 20 Energy and 5 Rage when entering Cat Form or Bear Form. Furor now provides 60 Energy and 15 Rage, up from 40 Energy and 10 Rage to compensate for this change.
  • Gift of the Wild will now apply to your full raid group.
  • Moonkin Aura will now apply to your full raid group and has received an effectiveness reduction to compensate, this reduction only applies to other players and not the caster Moonkin.
  • Leader of the Pack will now apply to your full raid group and has received an effectiveness reduction to compensate.
  • Feral druids can now benefit from on-hit effects on weapons they use.

Warrior

  • Battle Shout will now apply to your full raid group.
  • Commanding Shout will now apply to your full raid group.
  • The positions of Death Wish and Sweeping Strikes have been swapped within the Arms and Fury Talent trees.
  • Improved Taunt within the Protection tree has been upgraded to also increase the range of Taunt by 7 yards at Rank 1 and 15 yards at Rank 2.
  • The Arms capstone talent has been changed to Bladestorm. This ability currently operates the same as did during Wrath of the Lich King.
  • Improved Mortal Strike has been removed, and its effects have been baked into Mortal Strike baseline.
  • The previous Arms capstone talent, Endless Rage, is now a 5 point talent that takes the place of Improved Mortal Strike. It increases your rage generated from damage by 5% per rank.
  • Slam is now an Arms ability, this has no effect on the ability.
  • Improved Slam has been moved to the Arms talent tree, on row 4, next to Impale.
  • Improved Execute has been moved to take the place that was left open by Improved Slam, meaning it has moved from row 4 to row 5.
  • Devastate now treats a target with a Rogue's Expose Armor as if it was a target with 5 stacks of Sunder Armor, and will not overwrite the effect.

Mage

  • New Class Quests are available for learning Ritual of Refreshment and Conjure Water Rank 7.
  • Conjure Mana Ruby now has 3 charges to mimic the Burning Crusade rank of mana gem, Mana Emerald.
  • Arcane Brilliance now affects the entire raid group.
  • Slowfall can now be cast on raid and party members.
  • Mages have received a new baseline ability available at level 50, Rune of Power: "Places a Rune of Power on the ground for 30 sec which increases your spell damage by 10% while you stand within 4 yards."
  • Empowered Arcane Missiles has been upgraded to have a chance to cast an Arcane Barrage automatically at the end of an Arcane Missiles channel.
  • The effect of the Arcane tree Arcane Fortitude talent has been merged with Arcane Mind. In its place you will now find Focus Magic from Wrath of the Lich King: "Increases the target's chance to critically hit with spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self."
  • The following talents in the Arcane tree have been updated to function with Arcane Barrage.
    • Arcane Subtlety
    • Arcane Focus
    • Arcane Concentration
    • Presence of Mind
    • Arcane Instability
    • Arcane Power
    • Spell Power
    • Mind Mastery
  • Empowered Arcane Missiles no longer increases the mana cost of Arcane Missiles.
  • Empowered Arcane Missiles now provides a 33%/66%/100% chance (based on talent rank) to launch an Arcane Barrage at the end of your Arcane Missiles channel. This Arcane Barrage behaves the same as it did before, consuming your Arcane Blast stacks to deal additional damage.
  • Slow can now be cast on creatures that are immune to movement impairing effects. When this happens, slow will only apply the attack speed and casting speed reductions, and Slow will be placed on a 2 minute cooldown. This cooldown does not trigger if you cast Slow on a target that can be affected by movement impairing effects.

Warlock

  • Blood Pact will now apply to your full raid group.
  • Curse of Elements will now also reduce Nature resistance and increase Nature damage taken.
  • Soul Shards now stack to 5.
  • Soul Bags have received an on equip bonus similar to a Hunter Quiver that adds a chance for the Warlock to to generate an additional Soul Shard when they acquire one in normal play. Chance is equal to Soul Bag total slot number.
  • Demonic Sacrifice within the Demonology tree has been replaced with a custom variant of Demonic Empowerment "Grants the Warlock's summoned demon Empowerment." with the following Empowerments per pet:
    • Imp: Sacrifice 30% of your current health to empower your imp, granting all party and raid members health equal to half of what was sacrificed for 10 seconds. After the effect expires, the health is lost.
    • Voidwalker: Summon demonic plating onto your voidwalker, increasing its armor by 15% and improving its threat generation by 10%. Lasts 20 seconds.
    • Succubus: Your Succubus casts Greater Invisibility, causing it to vanish from sight for 5 seconds and clearing all negative effects from it.
    • Felhunter: Sacrifice 10% to 20% of your maximum health to empower your felhunter's Spell Lock ability, reducing its cooldown by 10 seconds for 30 seconds. Must be above 20% health to cast.
  • Warlocks have received a new baseline ability available at level 58, Soul Pact: "Enter a pact with a raid or party members soul lasting for 60 sec. If the target dies while under this pact you gain 1 Soul Shard and your Spell Damage is increased by 36 for 10 sec."
  • Firestone is now a consumable item that applies a temporary enchantment to your weapon for an hour, granting the same effects it did before. This is soulbound.
  • Spellstone is now a consumable item that clears all magic effects on you. This shares a cooldown with Healthstone, but is still soulbound.
  • Master Conjuror has been revamped, and now does this: Reduces the casting time of conjuring stones by 0.5 / 1 sec. Increases the bonus Fire damage from Firestones and the Firestone effect by 15% / 30%. Spellstone now also grants an absorption effect when used. Increases the amount of health you gain from resurrecting via a Soulstone by 10% / 20%, and whenever a party member consumes a Healthstone you heal for 5% / 10% of the amount it healed them for. 2 ranks.
  • Seed of Corruption now costs 1 Soul Shard.
  • Improved Corruption now also gives Seed of Corruption a 15% chance per rank to refund your Soul Shard.
  • Empowered Corruption now also increases Seed of Corruption's damage gained from spell damage effects by 6% / 12%/ 18%.
  • Nightfall can now proc from Seed of Corruption's damage over time.
  • Drain Soul now deals additional damage based on the missing health of the target, up to 30% increased damage at 10% remaining health. Soul Siphon now also affects Drain Soul, however its maximum damage has been lowered to 12% / 24%. This still counts any affliction effects from any warlock, not just your own.
  • Drain Soul's mana cost has been split to a per-second cost. For example, Drain Soul Rank 4 has gone from a 290 mana upfront cost to costing 19 mana per second during the channel.
  • Summon Felguard has been replaced with a new ability: Demon Portal. Tears open a portal to the twisting nether for 30 seconds, which periodically releases a demon under your control. These demons do not replace your currently active demon. The final demon summoned by the portal is always a Felguard, which stuns your current target for 4 seconds when it appears. Moving more than 25 yards from the portal causes it to close.

Priest

  • With the addition of Tauren Priests the following new ability is available from level 10 and swappable via Racial Knowledge system, Radiance: "Causes the target to emite harmful rays of light, dealing X to Y Holy damage to up to 3 enemies around the target every 2 sec for 16 sec."
  • With the addition of Tauren Priests the following new ability is available from level 20 and swappable via Racial Knowledge system, An'she's Protection: "Reduces the chance that attacks and spells against you will be critical hits by 20%. Lasts 15 sec."
  • With the addition of Gnome Priests the following new ability is available from level 10 and swappable via Racial Knowledge system, Bedside Manner: "Greatly increases the morale of party members, giving them X mana every 5 sec. Effect lasts 15 sec."
  • With the addition of Gnome Priests the following new ability is available from level 20 and swappable via Racial Knowledge system, Medical Practice: "Increases your Spirit by 10% of your Intellect for 20 sec."
  • Prayer of Fortitude will now apply to your full raid group.
  • Prayer of Shadow Protection will now apply to your full raid group.
  • Prayer of Spirit will now apply to your full raid group.
  • Somewhere in the world you will find a Tome granting priests the ability to learn Levitate Rank 2 which allows Levitate to be cast on raid and party members.
  • All priests have received a new baseline ability available from level 34, Penance: "Launches a volley of holy light at the target, causing 175 to 214 Holy damage to an enemy, or 491 to 550 healing to an ally instantly and every 1 sec for 2 sec.". This ability is inspired by the Wrath of the Lich King with the below key twist.
  • Shadowform will now dynamically alter Penance giving it a new Shadow visual alongside flipping the potency of the heal / damage to do reduced healing to allies and increased Shadow damage to enemies bringing it into the Shadow DPS toolkit.
  • The following Discipline tree talents have been upgraded to target the Holy variant of Penance:
    • Silent Resolve
    • Inner Focus
    • Force of Will
  • The following Holy tree talents have been upgraded to target the Holy variant of Penance:
    • Holy Specialization
  • The following Shadow tree talents have been upgraded to target the Shadow variant of Penance:
    • Blackout
    • Shadow Focus
    • Shadow Weaving
    • Darkness

Paladin

  • Undead Paladins have received a new Sunken Temple chain.
  • Undead Paladins have custom level 40 and level 60 mounts.
  • The following abilities will now apply to your full raid group:
    • Devotion Aura
    • Retribution Aura
    • Concentration Aura
    • Crusader Aura
    • Sanctity Aura
    • Shadow Resistance Aura
    • Frost Resistance Aura
    • Fire Resistance Aura
  • Seal Twisting window increased from 400ms to 500ms.
  • Blessing of Sacrifice is now named Hand of Sacrifice and no longer removes other Blessings when applied.
  • Blessing of Protection is now named Hand of Protection and no longer removes other Blessings when applied.
  • Blessing of Freedom is now named Hand of Freedom and no longer removes other Blessings when applied.
  • All paladins have received a new baseline ability available from level 46, Seal of Dedication: "Fills the Paladin with strength of will for 30 sec, causing your auto-attacks to deal an additional 50% of the damage dealt to 1 additional target nearby. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will release a wave of light in front of you, dealing X Holy damage to all targets it hits. 35% of all damage dealt by this wave will also be dealt to you over 6 seconds."
  • Paladins no longer have faction based seals. Instead, Paladins now have race based seals that utilize the Racial Knowledge system allowing them to be swapped just like Priest racials.
    • Seal of Vengeance is now classed as the Human Racial Seal.
    • Seal of Blood has been renamed to Seal of Penitence and is now classed as the Undead Racial Seal.
    • Dwarf Paladins have received a new Racial Seal available at level 54, Seal of the Mountain: "Fills the Paladin with the might of thanes, giving your attacks a chance based on weapon speed to gain X Armor and increase the damage of Hammer of Wrath by 3% for 10 seconds. This effect stacks up to 5 times. Unleashing this Seal's energy will expend your stacks of Mountain's Might and cause you to hurl a holy hammer at the ground, dealing X Holy damage per stack to all nearby targets."
  • Crusader Strike now deals 75% weapon damage in addition to 40% of your holy spell damage, and it now deals Holy damage instead of Physical damage.
  • Seal of Righteousness now also gains 10% of your holy spell damage as additional damage.

Hunter

  • Hunter's Mark now displays the total amount of Ranged Attack Power that the aura is currently granting.
  • Hunter Pets continue to use the Wrath of the Lich King talent menu, but it has been revamped to bring it closer to the abilities you would have gotten from The Burning Crusade's Pet Training menu.
  • Pets no longer gain resistances every level passively. Resistances gained in the Pet Talent Tree have been increased from 30/60/80 to 50/95/140.
  • Aspect of the Wild will now apply to your full raid group.
  • Ferocious Inspiration will now apply to your full raid group.
  • Trueshot Aura will now apply to your full raid group.
  • Each Rank of Disengage has been upgraded to alongside the threat reduction, cause the Hunter to leap back with increasing strength and an increased range to 15 yards. Requires you to be both on the ground and in combat.
  • Aspect of the Pack has been reworked to be an on use ability with a 5 minute cooldown causing party and raid members within 25 yards to receive 40% increased movement speed for 8 seconds with no daze effect.
  • Hunters have received a new Pet Family: Foxes. Foxes can be shy creatures at times, therefor some foxes are Critters instead of Beasts. Critter foxes cannot be tamed. Foxes have a new ability called Agile Reflexes, that increases their dodge chance by 30% and reduces their chance to be hit by ranged attacks by 25% for 10 seconds, on a 2.5 minute cooldown. They are also a Cunning pet type.
  • The Hunter questline to obtain Rhok'delar and Lok'delar has received some updates and changes.
  • The position of Silencing Shot and Trueshot Aura in the Marksman talent tree have been swapped.
  • Moths are now widely available as a pet to tame.
  • Wasps can now be found around the world as a new beast that Hunters can tame. They are a Ferocity pet type.

Rogue

  • Axes are available to train for Rogue players.
  • New Axe Specialization talent has been added to the Combat talent tree, which gives your Axes a chance to apply a bleed to the target, based on a percentage of weapon damage.
  • Rogues have received a new baseline ability available at level 42, Redirect: "Transfers any existing combo points to the current enemy target. Requires active combo points."
  • Envenom's damage is now calculated based on the amount of damage dealt by the max duration of the Deadly Poison applied to the target.
  • Mutilate no longer requires you to be behind the target.
  • Vigor's energy increase has been increased from 10 to 20, and it now also increases your energy regeneration by 10%. This means that each energy tick generates 2 additional energy.
  • Improved Poisons now also increases the duration of your weapon's poison enchantment by 20% per rank.
  • Improved Expose Armor has been moved lower in the Assassination tree, next to Seal Fate.
  • A new talent has been added in the location where Improved Expose Armor was, named Poisoned Knife. Poisoned Knife gives your Throw and Deadly Throw a 50% chance (100% at rank 2) to apply your Off-Hand weapon's poison effect, consuming 10 minutes of your current poison to do so.
  • Cheat Death now displays its cooldown as a debuff on yourself that can only be seen by the rogue.
  • Cheat Death now scales off of Dodge Chance rather than Resilience. The tooltip has been updated to reflect this.
  • Cheat Death will now fail to activate if the killing blow was more than double the rogue's maximum health.

Shaman

  • The Totem Bar functionality from Wrath of the Lich King has been retained as removing it will cause addon issues. Due to this Shamans will baseline receive the following abilities each with a 3 second cast time:
    • Call of the Elements: "Simultaneously places up to 4 totems specified in the Totem Bar."
    • Call of the Ancestors: "Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements."
    • Call of the Spirits: "Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors."
  • Shamans have received a new baseline ability available at level 8 with multiple ranks, Molten Blast: "Hurls a ball of molten lava at the target for X to Y Fire damage and resetting the duration of your active Flame Shock effect."
  • The following talents have been updated to function with Molten Blast:
    • Convection
    • Concussion
    • Elemental Focus
    • Eye of the Storm
    • Elemental Fury
    • Elemental Precision
    • Elemental Mastery
    • Call of Flame: Now also increases the critical strike chance of Molten Blast.
    • Lightning Overload has been renamed to Elemental Overload and now impacts Molten Blast.
    • Lightning Mastery has been renamed to Fire and Lightning Mastery and now also impacts Molten Blast.
  • Bloodlust and Heroism now affect the entire raid group, and they apply a debuff that prevents you from being affected by Bloodlust or Heroism for 10 minutes.
  • Unleashed Rage will now apply to your full raid group.
  • The following Totems will now apply to your full raid group.
    • Wrath of Air
    • Strength of Air
    • Healing Stream: Capped at 5 targets per pulse.
    • Grace of Air
    • Fire Resistance
    • Frost Resistance
    • Nature Resistance
    • Totem of Wrath
    • Windfury Totem: To compensate for this it has received an effectiveness reduction.
  • Dwarf Shamans have received a new Sunken Temple chain.
  • Water Shield now has multiple ranks starting at level 28.
  • Stormstrike no longer requires dual wielding to use, and now has a different animation when used with a single one-handed weapon or with a two-handed weapon.
  • Stormstrike's effect left on the target no longer has 2 charges, and has been changed to increase Nature damage taken from the Shaman by 15% and all Nature damage taken by 5%. This means that the Shaman will no longer have their Stormstrike effect consumed by other players Nature damage, and any player that deals Nature damage gains a 5% benefit from an Enhancement Shaman.
  • Dual-Wield Specialization has been renamed to Weapon Specialization and now works regardless of what weapon you are holding.
  • Windfury Weapon now has a 36% chance to proc, up from 20%. This does not affect Windfury Totem. For Dual-Wield purposes this is now blizzlike, as Windfury Weapon had a secret increased proc chance when dual-wielding in Burning Crusade. This is an intentional buff to Two-Handed weapons, to bring them closer to the damage of dual-wielding.
  • Unleashed Rage can now proc from any critical hits, instead of only physical melee critical hits. It has also been given a 3 second cooldown to prevent noise spam.
  • Shaman have received a new ability: Soothe Elemental. This is functionally identical to a Priest's Mind Soothe or a Druid's Soothe Animal, but for elementals. This ability is considered physical so it can work on nature immune elementals.
  • Spirit Weapons will no longer reduce your threat when you are wielding a shield. It's tooltip has been updated to reflect this change.
  • Rockbiter Weapon now causes your auto attacks with that weapon to generate additional threat.
  • Flametongue Weapon and Flametongue Totem now grant spell damage in addition to the chance on hit fire damage.
  • Improved Weapon Totems now also improves the spell damage granted by Flametongue Totem.
  • Flametongue Totem is now raid-wide.
  • Windfury Totem and Flametongue Totem have been improved to target players in a smarter manner. If both totems are active at the same time, Windfury Totem will apply to players with more attack power than spell damage, and Flametongue Totem will apply to players with more spell damage than attack power. We are aware that this might cause Paladins to receive the wrong effect in some situations and we will be monitoring this.
  • Fire Nova Totem no longer generates threat immediately when placed.
  • Healing Stream Totem (Which was made raid-wide in a previous update, with a 5 player target cap) now targets players based on their health, prioritizing those with less health.

World

  • Various new Fox critters and creatures have been added to the world.
  • Fixed an issue where Deviate Hydras could incorrectly be tamed.
  • Fixed an issue where 2 Steamwheedle Bruisers were wasting taxpayer money by guarding a random patch of grass near Brill.
  • Fixed an issue where Rot Hide Mongrels were unable to drop anything besides copper and rarely a 6 slot bag.
  • Stonescale Eel Swarms have been brought forward to spawn at launch.
  • Unconscious Scouts no longer slide across the ground to chase Alliance players.
  • Additional adjustments to night time lighting in various zones.
  • Fixes an issue where Deviate Hydra was considered a Crocolisk and could be tamed.
  • Fixes an issue where Bymdokic was set as tameable despite not being a tameable beast type.
  • Portobello is now tameable as a Carrion Bird.
  • Warhound is now tameable as a Wolf.
  • Blackrock buildings within the Burning Steppes now no longer use Orgrimmar Orc visuals.
  • Fixed an issue that lead to Alliance arriving in Kargath when flying to Springsocket in the Badlands.
  • The graveyard that was formerly at the now removed Mudsprocket in Dustwallow Marsh has been moved to Brogg's Hollow.
  • A new micro world boss can be found in Stranglethorn Vale.
  • A new micro world boss can be found in Hillsbrad.
  • Fixed Valor'mok Flight Paths.
  • The Eastern Plaguelands PvP objective has been enabled.
  • Additional rares can be found in max level zones on top of those we've added in the past.
  • The world boss Volchan is fully available for testing.

Locations

  • Various new minor locations can be found in the world related to Racial Knowledge chains.
  • The Earthen Ring has made a new home for themselves within Mulgore.
  • Andorhal in the Western Plaguelands has been restored to a Patch 1.3 state.
  • Northdale in the Eastern Plaguelands has been expanded.
  • The following quest / profession hubs are now fully within level range and available for testing:
    • Blackmaw Village within Azshara. During the War of the Ancients, the Blackmaw fought against the Burning Legion, and Unng Ak served as their representative in the Kaldorei Resistance. The Blackmaw would later become one of the few tribes of furbolgs to have escaped corruption after the Third War and would later settle in Blackmaw Village in northwestern Azshara. Resigning themselves to a life of harmony with nature and greeting all who travel peacefully to spend time amongst them, learn the legends of their people and perhaps even find somewhere to spend a few weary nights fishing away under the stars of Azhara.
    • Ashfall Post within the Burning Steppes.
    • Anje'watha within Tanaris.
    • Gluk's Compound within Feralas.
    • Steamwheedle Port within Tanaris.
    • Valor'mok within Azshara. Once a humble grouping of two tents and a caravan, the might of the Horde has decided that is simply not good enough right in their backyard of Azshara, behind Orgrimmar. With this in mind, the Warchief himself has decreed that it must be upgraded. We're happy to introduce you to the all-new Valormok with a new scale, layout, NPCs, and much more to explore. Who knows what the Horde may uncover if they dig deep enough under Hyjal...
  • The following quest locales are now fully within level range and available for testing:
    • Teles'aran within Winterspring.
    • Felstone Fortress within the Blasted Lands. With large usage of vertical space we've managed to jam pack a, relatively speaking, small area along the coast to serve as a formidable brand new Elite questing area. Within this new Elite area you will find the Felstone twisting their dark machinations and scarring the very landscape itself into the Grombolar, a cursed and evil place that few have entered. Grab a group of your staunchest allies as you will be in for a tough adventure uncovering all that can be found here.

Instances

  • Fixed an issue where some bosses were double dipping into our creature buffing system and ending up with monstrous stats.
  • Fixed an issue where boss values were applying to some non-boss creatures.
  • Fixed an issue where some bosses were not receiving any stat buff.
  • Fixed an issue where water in the Deadmines was not "real" water with regard to breathing and druid aquatic form.
  • Kresh in the Wailing Caverns has received a new visual.
  • Ghamoo'ra in Blackfathom Deeps has received a new visual.
  • Reduced the chance that Arugal within Shadowfang Keep will spawn adds.
  • Fixed a bug that caused the door before the final boss of Uldaman from correctly opening after the encounter ended.
  • Glittermurk Mines has received an overall retune increasing difficulty.
  • The Sunken Temple is now available for testing with various reworked mechanics and a reworked Atal'ai Statue puzzle.
  • Blackrock Depths has received a ground up re-write solving many issues and adding reworked mechanics for many bosses.
    • Dev Note: The Lyceum does not feature all its trash, this will come post-beta.
  • Added a usable mole machine to Blackrock Depths that unlocks locations after key encounters.
  • Lower Blackrock Spire is now available for testing with various reworked mechanics.
  • Upper Blackrock Spire is now available for testing with various reworked mechanics.
  • Scholomance is now available for testing with various reworked mechanics.
  • Stratholme is now available for testing with various reworked mechanics.
  • Baradin Hold is now available for testing.
  • The reworked Molten Core attunement is available for testing, however Molten Core itself is not.
  • Onyxias Lair will become available for testing two weeks into beta with the following bosses disabled:
    • Atressian
    • Onyxia

Quests

  • Hundreds of new quests can be found above level 45 across all zones. This brings our total to more than 1,100.
  • The Dungeon Set chains are now available providing a variety of sets based on Class and Role.
  • Added a new 6 slot bag reward to the quest Swoop Hunting in Bloodhoof Village, Twisted Hatred in Dolanaar, and The Chill of Death in Brill.
  • Added a new 12 slot Herbalism bag to the quest Herbal Medicine in Dolanaar.
  • Many custom quests have been attached to our reworked Loremaster system, the remaining missing ones will be applied pre-launch.
  • The Alliance Paladin Charger chain should now function.
  • Fixed an issue where Night Elves did not have an Apprentice Riding quest.
  • The Felwood item drops required to obtain Cenarion Plant Salve now correctly require the Cenarion Beacon item, and can now correctly be obtained from all gathering nodes in the zone.
  • Warmode quests are now available in all zones including those above level 45.

Professions

  • General: Various new profession recipes have been added, however not all may be enabled in Beta 3.
  • General: Profession trainers no longer teach recipes that were only obtained from recipe items in 1.12.
  • Engineering: It is now possible to salvage materials from various Mechanical creatures in the world.
  • Fishing: New daily repeatable Fishing quests can now be found at Blackmaw Village in Azshara.
    • Much like his The Burning Crusade incarnation Old Man Barlo will be providing a pool of random daily quests sending you out to zones across the world to fish up a variety of critters. However this comes with one key difference, volume. In The Burning Crusade Old Man Barlo only had a handful of zones he could send you to. Here on Project Epoch that pool has been radically expanded to more than 30 zones across the Eastern Kingdoms and Kalimdor.
    • The rewards associated with Old Man Barlo's quests mirror those familiar from The Burning Crusade but have undergone retuning to fit within the Vanilla world.

Reputations

  • The Raptor Mount has been replaced with a companion pet for the Revantusk Tribe reputation, this is to keep it in line with the Alliance counterpart.
  • The Smoywood Pastures goblins have moved into Ratchet, offering adventurers a way to raise their reputation with this faction. Designed to be similar to the original Winterspring Frostsaber grind, players should expect long hours and hard work to reach exalted. Giving players a variety of ways to increase reputation on this grind is important, which is why there are three categories of quests: Solo, Group, and PvP. Each category is further divided into 5-6 quests, one of which will randomly be chosen to be available as a repeatable quest each day. Essentially, each day you will have 1 quest from each category, and every day the quests will change.
  • A new end game reputation is available in Silithus, Valor's Expedition. Valor's Expedition is a central hub for level 60 activities at launch within Silithus, housing an all new reputation where you will build knowledge about the encroaching Aqir and Twilight's Hammer that are roaming through these sandy wastes, help members of the Cenarion Circle led expedition, and much more. Gaining favour with the Valor's Expedition is accomplished primarily through the means of rotating groups of daily quests, ensuring that for every day of the week you and your allies have a bold new adventure ahead of you. Your reward for these endeavours are all new recipes, items, mounts, consumables and plenty more to elaborate on at a future date.
  • The Wintersaber Reputation has received a ground up rework with all new quests and path to earning this mount.
  • The Venomhide Ravasaur Reputation has been enabled and has received a ground up rework with all new quests and path to earning this mount.

Items

  • Various one handed maces and axes are now no longer restricted to just your main hand.
  • Lok'delar now uses the correct model, this fixes a Blizzard issue.
  • Reduced the drop chance of Trident of Nazjatar to bring it in line with other epic dungeon drops.
  • Slightly reduced the proc rate of Trident of Nazjatar.
  • Most quest items in the game that drop from creatures now have shared loot when you're in a party.
  • Black Diamond Ring now correctly has a level requirement of 49.
  • Fixes an issue where items that summoned creatures would behave... erroneously.
  • Fixed an issue where Tome of Shadow Ward V could not drop.
  • Naga Precision (Bow) no longer has placeholder damage values.
  • Fixed various disenchant exploits.
  • The trinket "Eye of the Beast" no longer has a class restriction.
  • Leveling PvP Gear is now upgraded on a separate NPC next to the normal PvP vendor using a vendor menu. This fixes an issue where the old quest system of upgrading PvP gear would cause a server crash when a player had too many items to upgrade in their inventory at once.
  • Level 55 PvP gear can now be bought in the PvP Halls in Orgrimmar and Stormwind. This is the best PvP gear you can acquire prior to the start of Season 1. As with all other PvP gear, this is free during Beta 3. To upgrade level 45 gear to level 55 you must still visit the entrance to Warsong Gulch in the Barrens or Ashenvale.
  • Fixed an issue where some PvP items would not render correctly.
  • Various new item texture recolours can be found from a variety of sources.

Misc

  • Many zones have received updated Map visuals to match the new Project Epoch specific additions.
  • Added an item datamining measure; this prevents querying for an items details until it has been organically "discovered" by a real player.
  • Warden has been enabled alongside new anti-cheat measures.
  • The achievement "One That Didn't Get Away" no longer includes a Wrath of the Lich King fish.
  • The Statistics panel no longer shows statistics from The Burning Crusade or Wrath of the Lich King.
  • Profession statistics now correctly show 300 as the skill cap, instead of 450.
  • New statistics added for Gillijim's Isle, Molten Core, Onyxia's Lair, Baradin Hold, total times /dab has been used, and total times /boop has been used.
  • Fixed an issue that caused custom Night music to not play.
  • Swapping to Windowed mode should no longer result in a black screen.
  • It is no longer possible to spam right click melee attacks.
  • NPC's should now correctly play a melee animation when turning.
  • Mystery "ghost hits" when an NPC begins evading should no longer occur.
  • Pre-cast animations should now play when cancelling channeled spells.
  • Improved responsiveness of Area Triggers from a 250ms delay to 50ms.
  • The Blue Moon has returned to the skies of Azeroth. Originally removed from the game in Patch 1.10.0 due to a bug and not returning until MoP.
  • Fixed a client lua error when hovering over certain items at vendors.
  • Its now possible to do all right click interactions on target frames such as Whisper, Invite, Trade while Cross Faction.
Previous
Previous

Patch 0.24.0a

Next
Next

Patch 0.42.0